Never doubt that a small group

of thoughtful, committed people

can change the world. Indeed, it is

the only thing that ever has.


Successful team building will have far reaching ramifications in your organization. Improve the way team members interact and you improve their ability to solve problems. Better problem–solving means better efficiency in general. Increased efficiency tends to boost morale and productivity. It also helps to decrease stress, turnover and operating costs. And all of these improvements bolster your organizations public image. Once established an effective team becomes self perpetuating.

However, we believe that team building activities, in the past and even till the present day, have been used as group entertainment style events, that deliver very little real sustainable value, not to mention the expected Return-on-Investment (ROI) for the money spent on team building programmes. We seriously believe that team building programmes need to have more in-depth learning content for example Customer Service, Leadership, Emotional Intelligence (EQ), Relationship Selling, etc.

With Go T.E.A.M.S, that’s all about to change with a new, fun, energizing and powerful process that inspires and engages teams to transform their workplace culture and experiences.  Through Go T.E.A.M.S unique customised programmes, organisations will be able to harness the untapped energy, passion and engagement of their staff in a short time. Why did we name our company Go T.E.A.M.S? Because, TEAMS means “Together Employees Achieve Maximum Success”. And we are that biased to believe that when our people works as a unified and aligned team, a powerful yet invisible business advantage is created for the organisation which far outweighs what branding, advertising and promotions, pricing strategy and product innovation can achieve. The good news is that the investment to develop human capital will not bankrupt a company.

Go T.E.A.M.S main programmes namely Drum Circle Playshops (DCP) and Corporate Soldiers ™ laser tag wargames, customised to the needs of every client, endeavour to achieve the following objectives:

  1. Promote learning through the Teaching-Without-Teaching (TWT) methodology, where we build in metaphors for learning in our Drum Circle Playshop and Corporate Soldiers Wargame
  2. Improve interpersonal skills and communication
  3. Improve team productivity and effectiveness
  4. Motivate and energise the team
  5. Promote the “can-do” mindset
  6. Identify and utilise the strengths of team members
  7. Help participants to learn more about their strengths and weaknesses
  8. Practise effective collaboration with other team members
  9. Get everyone to set team goals and move towards achieving them
  10. Create a more conducive and joyful work culture
  11. Get to know each other within the team
  12. Impart knowledge and teach skills on specific learning modules while having fun


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